Search found 861 matches

by Sigtrygg
Wed Feb 21, 2018 12:11 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

To stop and reverse direction you have to completely cancel your current vector. A space fighter moving at 75km/s 'north' has to apply enough thrust to cancel that before it can move south. You can't just blast across space building up a thrust related vector as you go and suddenly have no vector re...
by Sigtrygg
Tue Feb 20, 2018 11:38 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

There is nor rule in the game to limit a capital ship to thrust 6 while allowing smaller ships to go higher. 1st Ed MGT gave a maximum of thrust 6 for capital ships ( HG drive potentials) and a maximum of thrust 16 for small craft. The examples given in the new edition follow the same design logic....
by Sigtrygg
Tue Feb 20, 2018 11:13 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

In which case that needs clarification in the next version of High Guard since the design sequence says you can upgrade to turret, not to mention it makes installing a turret a pointless waste of money. Ships of less than 100 tons have Firmpoints instead of Hardpoints. A weapon on a Firmpoint may n...
by Sigtrygg
Tue Feb 20, 2018 10:37 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

Dogfighting in space under Newtonian physics with 6g+ drives is preposterous, not to mention weapons that should be automatically hitting and mission killing any smallcraft that gets within a few hundred km. Dogfighting is fine for a Star Wars science fantasy cartoon cinematic system of ship combat ...
by Sigtrygg
Tue Feb 20, 2018 9:46 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

Smallcraft weapons are mounted on firmpoints, even if in a turret or barbette and still subject to the range limitations of firmpoints. In which case that needs clarification in the next version of High Guard since the design sequence says you can upgrade to turret, not to mention it makes installi...
by Sigtrygg
Tue Feb 20, 2018 9:40 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

There is nor rule in the game to limit a capital ship to thrust 6 while allowing smaller ships to go higher. In point of fact the big ships with maneuver 9 and reaction drives on top will be more effective than small ships because they can mount a lot more weapons, sensors and armour compared with t...
by Sigtrygg
Mon Feb 19, 2018 10:37 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

The current edition has three primary changes: 1. Smallcraft weapon systems have drastically curtailed ranges. Only if you use fixed mounts - use a turret or barbette and get normal range, or use missiles or torpedoes. 2. Time speeds up if you can get ships in close proximity. Which just means capi...
by Sigtrygg
Mon Feb 19, 2018 9:26 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

Because that's what it said in the script. Star Wars is an even worse analogy for space combat than aircraft in space... oh, wait. 1. Traveller ship combat occurs at ranges of hundreds to thousands of km 2. With one notable exception (and I don't mean MgT) every previous version of Traveller has inc...
by Sigtrygg
Sun Feb 18, 2018 5:28 pm
Forum: Traveller
Topic: Imperial slavery ban & robots
Replies: 16
Views: 206

Re: Imperial slavery ban & robots

Look at what the Imperium did to the sentient silicon life from Cymbeline...

enslaved, lobotomized, experimented with...
by Sigtrygg
Sun Feb 18, 2018 12:23 pm
Forum: Traveller
Topic: Nuts and bolts of the Imperium (gov't - how it works)
Replies: 52
Views: 745

Re: Nuts and bolts of the Imperium (gov't - how it works)

The lofty ideals of the founding of the Third Imperium didn't survive long, by the time of the Jullian War the Imperium had become the corrupt, militaristic, elitist, exploitative empire it would remain until Dulinor sorted it... Another thing, until the advent of wafer technology, clones and person...
by Sigtrygg
Sun Feb 18, 2018 9:58 am
Forum: Traveller
Topic: Imperial slavery ban & robots
Replies: 16
Views: 206

Re: Imperial slavery ban & robots

It has long been my contention that Traveller's definition of TL16+ AI should more properly called AS - artificial sentience. AI is learning and problem solving, something our computers today are getting better at. Add an emotion simulation to Alexa and you will have people thinking their houses are...
by Sigtrygg
Sun Feb 18, 2018 8:21 am
Forum: Traveller
Topic: Imperial slavery ban & robots
Replies: 16
Views: 206

Re: Imperial slavery ban & robots

Not sure what you mean by retconning the canon. Are to elaborate? What I mean is that unless the canonical adventures where different aspects of 'slavery' are shown to still exist, both on the frontier and on core worlds, then forms of slavery do exist within the Imperium and the Imperium turns a b...
by Sigtrygg
Sun Feb 18, 2018 12:26 am
Forum: Traveller
Topic: Imperial slavery ban & robots
Replies: 16
Views: 206

Re: Imperial slavery ban & robots

Like I said - they have laws, they just don't apply them or enforce them unless the retcon police have redacted all the canonical info to the contrary.
Laws change, interpretations of laws change, laws get twisted and laws get ignored if some think they are above them.
by Sigtrygg
Sat Feb 17, 2018 10:30 pm
Forum: Traveller
Topic: Imperial Marines Numbered Units
Replies: 6
Views: 101

Re: Imperial Marines Numbered Units

First, their correct name in the Third Imperium setting is the Imperial Star Marines. Next - have you checked the counters in FFW and IE? In FFW there are eight ISM regiments, designated as 1071, 1931, 2091, 8041, 5722, 3277, 8327, 6127. In IE there are five ISM regiments, designated as 6701, 4217, ...
by Sigtrygg
Sat Feb 17, 2018 10:03 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2342
Views: 107971

Re: Ship Design Philosophy

Aircraft are a poor analogy for space fighters. In a universe where the capital ships are just as fast and can carry much more effective weaponry, more of it, armour, more of it, better sensors etc then you have to careful what you call a fighter. Fighters in MgT have special rules to make them effe...
by Sigtrygg
Sat Feb 17, 2018 9:49 pm
Forum: Traveller
Topic: Imperial slavery ban & robots
Replies: 16
Views: 206

Re: Imperial slavery ban & robots

If you go through CT sources you find examples of the Imperium: holding political prisoners without trial imprisonment without trail kidnapping and imprisoning and experimenting on sophonts shipping criminals from core worlds to frontier colonies to become colonists people being sold into effective ...
by Sigtrygg
Sat Feb 17, 2018 11:11 am
Forum: Traveller
Topic: Imperial slavery ban & robots
Replies: 16
Views: 206

Re: Imperial slavery ban & robots

There is no Imperial ban on slavery. Let me rephrase that, the Imperium has a few laws on slavery which are comprehensively bent and ignored. As to machines - robots, synthetics and clone 'families' (called guests in T5) are considered property not people. In certain parts of the Imperium if you hav...
by Sigtrygg
Fri Feb 16, 2018 5:34 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 642
Views: 41061

Re: Solomani Confederation (Military)

The weapons chapter is not for the OTU - there are no tachyon cannons in the OTU either. I said during the playtest that HG2e needed to be much clearer over what tech is and is not allowed in the OTU. Also note that The Great Rift canonises using collectors, and fuel efficient jump drives, within th...
by Sigtrygg
Fri Feb 16, 2018 4:51 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 642
Views: 41061

Re: Solomani Confederation (Military)

Meson bays are included in the IN ship designs in HG2e - despite protestations to the contrary meson bays remain canonical for IN 3I ships in MgT.
Meson bays have been part of capital ship design since 1979 High Guard.

Ion weapons have never been part of the OTU.