Search found 1520 matches

by Sigtrygg
Sat Sep 04, 2021 11:36 pm
Forum: Traveller
Topic: High Guard Update - Comments Needed!
Replies: 75
Views: 8724

Re: High Guard Update - Comments Needed!

Instead of turning MgT into a cartoon physics cinematic game there needs to be the harder option of a vector movement system, if LBB:2 could do it then there is no reason MgT HG 2.1 can't offer it. Take a look at GURPS Spaceships, the various iterations of Full Thrust as just two examples. A vector ...
by Sigtrygg
Fri Sep 03, 2021 12:24 pm
Forum: Traveller
Topic: Imperial Family Travel Arrangements
Replies: 21
Views: 727

Re: Imperial Family Travel Arrangements

Go and read Marc's novel Agent of the Imperium - you will learn a lot about how Emperor's travel.
by Sigtrygg
Fri Sep 03, 2021 8:41 am
Forum: Traveller
Topic: Preview: Limited Edition Core Rulebook Update 2022
Replies: 4
Views: 463

Re: Preview: Limited Edition Core Rulebook Update 2022

Kickstarter or preorder when?
by Sigtrygg
Fri Aug 27, 2021 1:11 pm
Forum: Traveller
Topic: Official 2300AD Comments Thread
Replies: 92
Views: 6817

Re: Official 2300AD Comments Thread

That would be Garnele... remember it is the Germans that first encounter them and nickname them beetles - the German word is...
by Sigtrygg
Fri Aug 27, 2021 12:14 pm
Forum: Traveller
Topic: Official 2300AD Comments Thread
Replies: 92
Views: 6817

Re: Official 2300AD Comments Thread

Use the German word Käfer, make sure it is defined in a big sidebox, and you will nip all the woke nonsense in the bud.

If you go with kaefer or kafer it is only a matter of time before the wokerati at rpgnet get wind and start reeeeeing for a month.
by Sigtrygg
Fri Aug 27, 2021 8:45 am
Forum: Traveller
Topic: Stealth and fusion plant exhaust
Replies: 18
Views: 980

Re: Stealth and fusion plant exhaust

Energy can not be created or destroyed
Heat flows from hot to cold
You can never achieve absolute zero

The Imperium is run by perpetual motion
by Sigtrygg
Thu Aug 26, 2021 2:44 pm
Forum: Traveller
Topic: Official 2300AD Comments Thread
Replies: 92
Views: 6817

Re: Official 2300AD Comments Thread

Hence the reference to the phonetic spelling.

Kafer, pronounced by an English/American accent rarely sounds like the South African insult, kaefer pronounced in an English/American accent always sounds like the South African insult.

Stick to the German...
by Sigtrygg
Thu Aug 26, 2021 9:44 am
Forum: Traveller
Topic: Official 2300AD Comments Thread
Replies: 92
Views: 6817

Re: Official 2300AD Comments Thread

I would suggest you go back to the original spelling of Kafer or better yet use the actual German word Käfer - your use of the word kaefer is highly problematic since it is the phonetic spelling of the worst South African pejorative (it is basically the n word). Go watch Lethal Weapon 2 - the South ...
by Sigtrygg
Wed Aug 25, 2021 8:57 am
Forum: Traveller
Topic: The Zhodani, Psionics, and the Consulate Military
Replies: 9
Views: 736

Re: The Zhodani, Psionics, and the Consulate Military

All of them that have the pre-requisite skills want to join the Guards... at least they do after career counseling...
by Sigtrygg
Wed Aug 25, 2021 8:52 am
Forum: Traveller
Topic: Stealth and fusion plant exhaust
Replies: 18
Views: 980

Re: Stealth and fusion plant exhaust

Let's see: 100 GW fusion reactor, 99% efficient - that's only 1GW of waste heat to get rid of. Next problem - the 99 GW have to go somewhere, every electrical device emits waste heat, every mechanical device produces waste heat etc Even if we assume the 99GW gets converted into 'magical gravdrive th...
by Sigtrygg
Wed Aug 25, 2021 8:44 am
Forum: Traveller
Topic: Skip Tracing IMTU, or 'Why banks aren't stupid'
Replies: 20
Views: 1077

Re: Skip Tracing IMTU, or 'Why banks aren't stupid'

There are plenty of starports beyond the Empire's control if you make it past the border. There are no authorities to enforce the bank's claim...

an opportunity for a group of PCs to go into the wilds and serve the bank's papers...
by Sigtrygg
Tue Aug 24, 2021 11:23 pm
Forum: Traveller
Topic: Stealth and fusion plant exhaust
Replies: 18
Views: 980

Re: Stealth and fusion plant exhaust

Waste heat in Traveller ships is one of the great magical mysteries that is yet to have an official solution. A power plant producing GW to TW of power has an enormous amount of waste heat to remove and yet it all just magically disappears.. Even if there is a magical solution there is still the iss...
by Sigtrygg
Mon Aug 16, 2021 11:46 am
Forum: Traveller
Topic: High Guard Update - Comments Needed!
Replies: 75
Views: 8724

Re: High Guard Update - Comments Needed!

There are two very simple vector based games that require no electronic support and have not needed it for over forty years...

Triplanetary and Mayday
by Sigtrygg
Wed Aug 11, 2021 11:42 am
Forum: Traveller
Topic: Good info on the daily life of an average imperial citizen?
Replies: 2
Views: 1051

Re: Good info on the daily life of an average imperial citizen?

The majority of Imperial citizens live on high pop worlds high pop worlds have high law levels and authoritarian government if you go look at early CT adventures you find the Imperium painted as bad guys and there is a very interesting quote from A1 Kinunir library data that gives an insight as to t...
by Sigtrygg
Thu Aug 05, 2021 6:53 pm
Forum: Traveller
Topic: High Guard Update - Comments Needed!
Replies: 75
Views: 8724

Re: High Guard Update - Comments Needed!

So basically all you are after is a cartoon physics cinematic system - no thanks.

It is perfectly possible to base an rpg ship combat resolution system on 'real' physics that emphasizes player actions
by Sigtrygg
Wed Aug 04, 2021 2:14 pm
Forum: Traveller
Topic: High Guard Update - Comments Needed!
Replies: 75
Views: 8724

Re: High Guard Update - Comments Needed!

Which brings me to my pet bugbear-

a sidebar or extended section on 'realistic' vs cartoon cinematic ship combat and how to dial between the two.
by Sigtrygg
Wed Aug 04, 2021 2:13 pm
Forum: Traveller
Topic: High Guard Update - Comments Needed!
Replies: 75
Views: 8724

Re: High Guard Update - Comments Needed!

Balanced sensor DMs to make Stealth possible even against warships, at least at extended range? Unless you have some sort of magic technology there is no stealth in space. So the requirement is to once and for all settle a long unanswered question - in a Third Imperium setting where does all the wa...
by Sigtrygg
Tue Aug 03, 2021 12:11 pm
Forum: Traveller
Topic: High Guard Update - Comments Needed!
Replies: 75
Views: 8724

Re: High Guard Update - Comments Needed!

More clarification over which tech is Third Imperium compliant and which isn't.
by Sigtrygg
Sun Jul 25, 2021 12:56 pm
Forum: Traveller
Topic: Good adventure for a converntion game?
Replies: 6
Views: 1717

Re: Good adventure for a converntion game?

Death Station...
by Sigtrygg
Sun Jul 11, 2021 7:41 am
Forum: Traveller
Topic: Radiation remediation
Replies: 20
Views: 4200

Re: Radiation remediation

It's almost as if the author was unaware of previous Traveller canon...