Search found 1312 matches

by Sigtrygg
Fri Nov 15, 2019 6:49 pm
Forum: Traveller
Topic: ship rental - costs and problems. Do we break char gen if ships are too easy to get?
Replies: 14
Views: 246

Re: ship rental - costs and problems. Do we break char gen if ships are too easy to get?

Before you start a campaign you and the players must decide if they are likely to have a ship at the start, or even if they even want a ship based campaign. If the players want a technothriller Mission Impossible/Altered Carbon/Mercenary/whatever type campaign a ship is not necessary to the action. ...
by Sigtrygg
Mon Nov 11, 2019 7:52 pm
Forum: Traveller
Topic: What happens if 2 black globes touch?
Replies: 51
Views: 775

Re: What happens if 2 black globes touch?

Found it - although it wasn't the Zhos. It is in T5 The Star Marine Guards defending the Imperial Embassy on Arden during the Fifth Frontier War retreated to a Black Globe Safe Room when locals stormed and burned the compound. The 100-meter diameter globe neatly sliced through walls (and a few attac...
by Sigtrygg
Sun Nov 10, 2019 8:14 pm
Forum: Traveller
Topic: What happens if 2 black globes touch?
Replies: 51
Views: 775

Re: What happens if 2 black globes touch?

Yes, there is a canonical example of Imperial personnel retreating inside a black globe 'shelter' when the Zhos invade. I'll dig out the reference.
by Sigtrygg
Fri Nov 08, 2019 7:05 pm
Forum: Traveller
Topic: Invention of Synchronised Jumps
Replies: 31
Views: 609

Re: Invention of Synchronised Jumps

Except no ship can precipitate inside another ship - the automatically precipitate at 100D rule and the clarification that this includes ships prevents it from happening.
by Sigtrygg
Mon Oct 28, 2019 10:44 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 51
Views: 1632

Re: Spaceship vs. Starship

Quad turrets are now in T5 which means they exist in the OTU.
by Sigtrygg
Sat Oct 26, 2019 11:33 am
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 51
Views: 1632

Re: Spaceship vs. Starship

Moppy wrote:
Sat Oct 26, 2019 11:16 am
If you could link several hundred turrets you approximate a spinal mount.
Ever build a 'spinal mount' laser using TNE Fire Fusion and Steel - a truly scary weapon.
by Sigtrygg
Thu Oct 24, 2019 2:41 pm
Forum: Traveller
Topic: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT
Replies: 25
Views: 1524

Re: Deepnight Revelation - Kickstarter, Nov 1st, 10am GMT

This looks like this could be your best yet :)

One question - will the ref's book consider players generating characters that have joined the ship enroute?
by Sigtrygg
Thu Oct 24, 2019 7:51 am
Forum: Traveller
Topic: What should my friend do?
Replies: 11
Views: 819

Re: What should my friend do?

Take whichever book has those ridiculous portfolio rules in them and throw it in the bin.

Now generate characters using the core rulebook as per the written instructions. Generate a few characters, pick the one you want to play and have fun.
by Sigtrygg
Tue Oct 22, 2019 12:05 pm
Forum: Traveller
Topic: Spaceship vs. Starship
Replies: 51
Views: 1632

Re: Spaceship vs. Starship

I have several rambling comments: in original CT there was a major difference between a spaceship and a starship - cost: Non-starships may be constructed using the basic rules for starship construction, but omitting the jump drives. They may not later be converted to intersteller drive capability, b...
by Sigtrygg
Sun Oct 20, 2019 10:17 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2762
Views: 290534

Re: Ship Design Philosophy

How the maneuver drive could be a reaction drive and how to deal with the pesky waste heat problem:

http://www.projectrho.com/public_html/r ... matbeameps

Matter Beam's analysis of the Epstein drive from the Expanse
by Sigtrygg
Sat Oct 19, 2019 7:52 am
Forum: Traveller
Topic: Ship Construction idea: Piggyback external Mounts
Replies: 33
Views: 1204

Re: Ship Construction idea: Piggyback external Mounts

It's not a new idea, see LASH traders in GURPS Traveller and the modular ships of the RCES in TNE for a couple of examples.
Back in CT days there was A GW supplement with some ships detailed - one of which is a merchant that carries cargo pods.
by Sigtrygg
Fri Oct 18, 2019 3:47 pm
Forum: Traveller
Topic: Deepnight Revelation
Replies: 110
Views: 5458

Re: Deepnight Revelation

Just a doubt: how/when/where maintenance is done if Deepnight Revelation is supposed to go "Where no man has gone before" for 20-30 years? :) This has been discussed quite a bit in the context of the long term missions we already know about - Zhodani core expeditions, Solomani rimward expedition an...
by Sigtrygg
Mon Sep 16, 2019 4:48 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 20900

Re: Ship Combat: The Particle Barbette

But that is not consistent with how a Fusion weapon is supposed to work; Core, Equipment, Heavy Weapons, p126: The ultimate personal firearm, the Fusion Gun, Man Portable is more like a piece of artillery. It includes a gravity suspension system to reduce its inertia, and fires what amounts to a di...
by Sigtrygg
Sun Sep 15, 2019 6:23 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 20900

Re: Ship Combat: The Particle Barbette

Radiation trait only affects the target when it is hit.
by Sigtrygg
Sun Sep 15, 2019 7:35 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 20900

Re: Ship Combat: The Particle Barbette

We don't know the jump drive and psionics are impossible here in the real world - we just haven't discovered them yet :) More seriously we have discovered electromagnetic and particulate radiation (ionising radiation) and understand their properties very well. The properties we understand are not th...
by Sigtrygg
Sat Sep 14, 2019 10:29 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 20900

Re: Ship Combat: The Particle Barbette

I would love to see the author's explanation for the pseudoscience behind this rule. It appears that radiation in the MgT universe is very different to radiation here in the real world. How does a particle accelerator beam produce ionising radiation tangential to the beam? You are projecting a colli...
by Sigtrygg
Sat Sep 14, 2019 7:51 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 20900

Re: Ship Combat: The Particle Barbette

Indeed it is - the x-rays produced when the particle beam interacts with the hull will indeed spread in all directions from the point of impact. As the particle beam cuts further into the hull the 'bloom' of x-rays will propagate further also so you will end up with a wide 'cylinder' of x-rays movin...
by Sigtrygg
Sat Sep 14, 2019 7:45 am
Forum: Traveller
Topic: Entanglement-based sensors
Replies: 9
Views: 1971

Re: Entanglement-based sensors

If you are bending the radiation around you how do you observe the universe?
by Sigtrygg
Tue Aug 27, 2019 7:30 am
Forum: Traveller
Topic: Split from GT
Replies: 10
Views: 2298

Re: Split from GT

GURPS Traveller should really be called GURPS Third Imperium. It is an ATU divergent from the OTU, and is often termed the Lorenverse.
by Sigtrygg
Tue Aug 20, 2019 11:19 pm
Forum: Traveller
Topic: House Rules: Character Generation aka Traveller Creation
Replies: 7
Views: 1649

Re: House Rules: Character Generation aka Traveller Creation

Why bother with the complexity?

Just pick the skills you want, the number of terms served, the final rank achieved.

Now everyone can be Ace Rimmer.